Game Maker Sample Resume Format in Word Free Download -->

Game Maker Sample Resume Format in Word Free Download

Sample Template Example of Beautiful Excellent Professional Curriculum Vitae / Resume / CV Format with Career Objective, Job Description, Skills & Work Experience for Freshers & Experienced in Word / Doc / Pdf Free Download


Education 
                        Bachelor of Science– Game and Simulation Programming
                        DeVry University, Alpharetta, Georgia
                        Graduated February 2010
Ø  Hope Scholarship
Ø  Dean’s List
Ø  Worked 30+ hours/week while attending school
Ø  GPA 3.05

Technical Skills
·         Languages - C++ (Object Oriented), Visual Basic, C#, OpenGL, Direct X 9
·         Office Programs – Word, Excel, Power Point, Project, Outlook
·         Systems – Windows 95, 98, XP, Vista, Linux Redhat, Mac OS 10
·         Art Programs - Adobe Photoshop, 3D Studio Max, Macromedia Flash
·         Development Environments – Visual Studio, Game Maker, Torque, UDK

Core Courses            


·         Intro to game a simulation                Development
·         Logic and Design
·         Programming with Lab Using C#
·         System Architecture and Assembler With Lab
·         Math and Game Programming 1
·         Math and Game Programming 2
·         Practical Game Design with Lab
·         Visual and Audio Design Fundamentals With lab
·         Simulation Design with Lab
·         Physics with Lab
·         Connectivity with Lab
·         Data structure and Artificial Intelligence With Lab
·         Applied Development Project
·         Modification and level design with Lab
·         Project Management
·         Software Engineering for Game Programming with Lab
·         Programming for MMOG with Lab
·         Game Engine Design with Lab
·         Senior Project



Programming Experience



Environment – Game Maker
                        May 2008 – June 2008


Description - Lead a team of six programmers to work on a project for dooly country High Schools ROTC program within the game maker engine. Program was to be a game that taught routines, uniform layout, and ranks within the ROTC program.

Environment - C++                                                                                                  March 2009 – April 2009
Description – I modified NeverWinter Nights Source Code which was in C++ to change the behavior of the program and do a total conversion of the game. I arranged the data that was in the tables to portray different classes and variables for use within the modified game.




EnvironmentC++                                                                                  September 2006 – September 2009
Description – I used object oriented C++ within Visual Studio to Develop numerous small applications such as an artificial intelligence program, programs that demonstrate physics engines, and input and output programs.

Environment – C++, OpenGL, Direct X                                             July 2008 – August 2008
Description – I developed three programs within visual studio using object oriented C++ in conjunction with Open GL and Direct x. One program displayed spinning triangles on the screen. The second program made a cannon that could be moved around and shoot a ball with a trajectory. The third program rendered in a full 3d shape from a 3D Studio Max file within a window.

EnvironmentHTTP, JavaScript, PHP                                             October 2010
Description – I developed two games for Eyes Wide Games using Http, PHP, and JavaScript. The first was a questionnaire type trivia game that calculated score and stored it server side and displayed your result based on your score. The second was a tic tac toe game that ran in the browser against an artificial intelligence. I had to learn http, php, and JavaScript for this project on my own which took about a week.

EnvironmentUnreal Engine, Unreal Script                                                October 2009 – February 2010
Description – I developed a game over 16 weeks within the Unreal Engine in a small project team of four people. We had to learn the unreal engine on our own as we went.  I designed and constructed the Heads up display, the design document, and handled the version control. Used unreal script to script events with was a UML style programming language.

Work Experience
       Office Max (2008-2010)
·         Successfully Provided business solutions to small businesses and corporations
·         Employed customer service skills to maintain company integrity
·         Appearing in Office Max’s Nation Wide Magazine for outstanding sales achievements
·         Recognized by managers as demonstrating Time Management skills to work efficiently       and effectively

       Fry’s Electronics (Summer 2007)
·         Customer service skills
·         Two Times Employee of the Week for Fry’s Electronics
·         Employee of the Quarter in Sales for Fry’s Electronics, Summer Quarter
·         Provided technical knowledge to non technical individuals
·         Used Time Management skills to effectively do tasks and bring back department that    was 6 months behind

      Hooters of Roswell (2006-2007)
·         Maintained company procedures and integrity through loss prevention
·         Worked as a team in a fast paced environment
·         Recognized by managers as Dependable and always on time, working longer shifts if      needed





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