- Fourteen years
professional experience designing games, animations, and illustrations for
software, web, casino gaming, and marketing industries
- Twelve years
experience using Adobe Flash for illustration, animation, interactive
multimedia, and games development...including ActionScript 3.0 programming
and user interface design
- Excel in game
ideation | concept development, including the creation of illustrations,
2D and 3D animated character designs, animations, storyboards, and player
experience designs
- Eight years
experience working as a design engineer; Acquired skills in product
research, design, scheduling, and in project management
- Software &
OS Experience:
- Vector
artwork software: Adobe Illustrator CS5.5 (14 years)
- Image
editing and painting software: Adobe Photoshop CS5.5 (14 years)
- 2D
animation and multimedia software: Adobe Flash CS5.5 (12 years)
- Web
authoring: Adobe Dreamweaver, Javascript, CSS, and HTML (14 years)
- Motion
graphics software: Adobe After Effects CS5.5 (8 years), Particle Illusion
(1 year)
- 3D
character modeling and animation: Modo (3 years), ZBrush (1 year),
Blender
- Interactive
3D games development: Unity 3D
- Sound
editing: Adobe Soundbooth CS5.5 (4 years)
- Proficiency
on both Macintosh and PC platforms
- Game ideation |
concept development, art production, and Flash AS3 programming for casino,
sweepstakes, internet, mobile, social, and casual games
- Create game play
layouts, illustrations, 2D and 3D animated character designs, animations,
and special effects
- Program Flash
AS3 games, animations, and user interfaces
- Design online
and printed marketing materials
- Flash AS3 Games
Designer for the following RDI Studio games: Brain
Food, Meteor, Treasure Pirate, and Devilled Eggs
Senior Flash Game Art | Animation Designer
- Game art and
animation design for a casino gaming machine development company
- Developed the
company's art production pipeline and wrote the company's Flash art
production specifications
- Tutored artists
and programmers in the use of Flash in a production environment
- Storyboarded
game ideas (including game layouts and character designs) and pitched the
ideas to management
- Created
production ready, Flash game animations and illustrations
- Programmed game
animations, games, and interface mock-ups
- Art Designer for
the following games: Redneck Keno, Count Your Chicks, Critter Country,
Bullet Fever, Parrot's Gold, Crossroads Keno, Redneck Reels, Critter Reels,
U1 Gaming Poker Cards
- Designed casino
machine top glass art
- Designed printed
marketing materials
- Designed game
and machine user interfaces
- Project manager;
illustrator; animator; interactive Flash multimedia developer;
Flash ActionScript programmer; technical and creative writer; video
editor; interface designer
- Illustrator;
animator; interactive Flash multimedia developer; Flash ActionScript
programmer; created children's online computer based training tutorials
and activities; RealFlash streaming
- Illustrator;
animator; created animations and product demonstration videos using Flash
and Director
Contract Mechanical Product Design Engineer (Contract through TAD/Adecco)
- Mechanical
Product Design Engineer... Payloads Group
Contract Animator | Illustrator
- Creator of 2D
cell animation (extremes, in-betweens, and cleanup) for cartoon characters
in KnowWonder's Young Dilbert, High-Tech Hijinks software product
Contract Animator | Illustrator
- Creator of 2D
cell animation (extremes, in-betweens, and cleanup) for cartoon characters
in Humongous Entertainment's Backyard Baseball software product
Mechanical Product Design Engineer
- Mechanical Product
Design Engineer... Flight Deck Group
- Electro-Mechanical
Product Design Engineer
Boston University, Boston, MA May 1988
- B.S. in
Mechanical Engineering
- Graduated Magna
Cum Laude
- University
of Washington – Fine Arts Training Course
- Seattle
Academy of Fine Art – Fine Arts Training Course
Todd Rivers
References Available Upon Request
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