- Managed
5+ full-cycle projects, from kick-off, planning and prototyping, execution,
closing, etc.
- Managed
multiple concurrent projects using time-management and prioritizing as
needed.
- Managed
multiple 3rd party vendors per project: Point of Contact, scope
and fee negotiation, RFP creation, statements of work, etc.
- Acquired
and maintained any/all required software licenses for my projects that
didn’t fall under IS purview. Worked with IS as needed to acquire any
licenses they might require.
- Developed
partnerships with vendors and maintained them over several projects.
- Audited
department business processes, proposed and documented changes, presented
and trained others on new procedures using change management techniques.
- Created
and managed project budgets.
- Veteran
in projects requiring creative design.
- Created
and executed communication plans, setting up and running meetings,
conference calls, presentations, etc.
- Drove
and Maintained active and open communication between development,
marketing, sales, operations, and IT/IS as needed.
- Created
presentations and presented project status directly to executive group.
- Explained
technical problems/issues to non-technical people (marketing, sales,
business development)
- Wrote
and edited internal documentation, customer manuals, proposals,
presentations, and other business documents as needed.
- Gained
layman’s understanding of complex technical systems used in game code.
- Worked
with a large variety of Global teams on multiple locations throughout the
world both European & Asian.
- Expert
with Office suite particularly MS Word, MS Excel, MS Outlook, and MS
Powerpoint.
- Expert
with bug databases such as TestTrack Pro.
- Expert
with MS Windows XP, Vista, & 7, and PC hardware
- Expert
with Project Management software MS Project and Hansoft.
- Familiar
with databases such as MS Access, and Filemaker.
- Familiar
with content management tools such as MS Sharepoint.
- Familiar
with source-control tools such as Perforce, and Sourcesafe.
- Familiar
with image editing tools such as Photoshop and Paintshop Pro
- Familiar
with video editing software such as Avid and Premiere.
- Familiar
with MACs
- Acquainted
with 3D animation tools such as Max, and Maya
- Successfully
shipped externally developed PC version of The Force Unleashed 2.
- Successfully
managed project for exploration of multiplayer-only, Star Wars 3rd
person shooter prototype meant to be sold as a digital download over XBLA
and PSN.
- Created,
evaluated, and implemented formal processes for external production
department.
- Managed
risk on all my projects. This includes planning, assessment, reporting,
and contingency execution as well as documenting.
- Evaluated
external vendor project plans through life of project & assess project
risk and mitigations.
- Created
data reporting spreadsheets in excel such as bug metrics with projections,
or risk analysis reports.
- Responsible for assessing pass/fail
status of each deliverable, and communicating feedback to developer.
- Responsible for tracking feature
implementation progress, developed tracking documents for that purpose.
- Contributed to feature design, cutscene
script writing, and concept art approval.
- Responsible for managing multiplayer
testing of large-scale multiplayer game.
- Responsible for all communication with
first party account managers for my team.
- Audited
external testing company efforts on various localized Leapfrog interactive
education media.
- Managed
on time localization of The Sims: Superstar, The Sims: Unleashed, The Sims
2, and The Sims 2: University into 22 languages.
- Managed
localization of various EA titles such as but not limited to Tiger Woods,
Medal of Honor Allied Assault, Black & White, SimCoaster.
- Led
testing group testing Alpha Centauri expansion pack.
- Assistant
Lead tester of The Sims.
- Resolved
customer issues on games from the EA Brand Origin.
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